Colossus is a god-game where you explore a miniature world by walking on your smartphone's touchscreen with your fingers.
I pitched the core interaction of the game
What if we could walk around with our fingers as the legs of a colossus?
I prototyped the interaction with sheets of paper duct-taped together and looping around a small table:
The paper prototype went on to become a visitor's book / visual exquisite corpse after the event, where people would draw things to form a paper world to explore, just like the digital version.
I co-designed the game systems (people & environmental behaviors).
Mindloop is an endless runner inspired by Canabalt and the GGJ12 theme "Ouroboros".
The player is inside a wheel that continually spins faster and faster. Parts of the track are floating around, broken, and require the player to put them back in place by being in a specific mindstate.
I co-designed the game system, the user experience (interface, navigation, game feel) and visuals.
I was the main test subject, training heavily to master the tech / gameplay.
The game plays in real-time, allowing players to switch from one character to another, using different classes—Assault, Support, Sniper, and Medic—to best their opponents in ultra fast-paced rounds, like a SWAT team storming a building.
I designed the game system, user experience and visuals.
I also handle the marketing side of things, showing the game at IndieCade East in February 2014.