A medieval board game for the 21st century

Release: May 7, 2015
Download on the App Store

Description

Kindo is a fresh new medieval board game from the 21st century. Play against friends using Game Center or locally on your iPhone, iPad or iPod Touch! You can also play solo against the AI in three difficulty modes.
Expand and fortify your kingdom to take control of the board. Defeat your opponent by capturing their king.

My role

I designed the game system, the user experience (interface, navigation, game feel) and visuals. I also handled the marketing and business side of things, showing the game at a handful of events in Europe over 2014.

Read more

How I designed the game using a specific set of constraints
How we dealt with stalemates
Why we changed the title of the game right before releasing

Reviews

5/5 – The Independent
4.5/5 – TouchArcade
4.5/5 – TapSmart
4/5 – Pocket Tactics
4/5 – Gamezebo
7/10 – Pocket Gamer

Exhibitions

2014

Official Selection — Leftfield Collection (Eurogamer Expo)
September 25-28, London

Official Selection — Feral Vector
July 4, London

Official Selection — Radius Festival
June 19, London
Also: Best In Show for Kotaku UK

Finalist & Honourable Mention — Very Big Indie Pitch (Pocket Gamer Connects)
June 17, Helsinki
Also: Best In Show for Pocket Tactics