A fast-paced local multiplayer tactical


Date: 2014-15
Request a build.


The game plays in real-time, allowing players to switch from one character to another, using different classes—Assault, Support, Sniper, and Medic—to best their opponents in fast-paced rounds.

My role

I designed the game system, the user experience (interface, navigation, game feel) and visuals. I also handle the marketing and business side of things, showing the game at IndieCade East in February 2014.



Night Games — IndieCade East
February 15, New York