Analysing how TLOU Part 2 deliberately restricts a powerful game mechanic to an enemy faction for cinematic purposes, breaking the player’s suspension of disbelief.
Streamlining a dark roguelite tactical with epic boss battles.
Producing a dice-based survival city builder set on a mysterious ringworld.
Crafting high-octane aerial multiplayer battles with dragons.
Designing a thrilling A-RPG combat system for touch screens.