Analysing how TLOU Part 2 deliberately restricts a powerful game mechanic to an enemy faction for cinematic purposes, breaking the player’s suspension of disbelief.
Using specific constraints as a creative framework to design Kindo.
Design choices made to build Kindo, a medieval board game from the 21st century.
Fixing stalemate situations discovered during the Beta test with 2 minor changes to Kindo's existing ruleset.
UX and visual overhaul of the PrePlay Sports apps in 2013