Paul Vauvrey
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Design Analysis: Broken Suspension of Disbelief in The Last of Us Part II

a year ago 3 min read DesignAnalysisGameplay
Analysing how TLOU Part 2 deliberately restricts a powerful game mechanic to an enemy faction for cinematic purposes, breaking the player’s suspension of disbelief.
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Paul Vauvrey
By: Paul Vauvrey

Designing Kindo Pt. 2

7 years ago 5 min read KindoDesignGameplay
Using specific constraints as a creative framework to design Kindo.
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Paul Vauvrey
By: Paul Vauvrey

Designing Kindo

7 years ago 3 min read KindoDesignUXGameplay
Design choices made to build Kindo, a medieval board game from the 21st century.
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Paul Vauvrey
By: Paul Vauvrey

Designing Kindo: Solving Stalemates without adding new rules

7 years ago 6 min read DesignAnalysisGameplayKindo
Fixing stalemate situations discovered during the Beta test with 2 minor changes to Kindo's existing ruleset.
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Paul Vauvrey
By: Paul Vauvrey

Redesigning the PrePlay Sports apps

9 years ago 2 min read DesignUXMobile
UX and visual overhaul of the PrePlay Sports apps in 2013
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Paul Vauvrey
By: Paul Vauvrey
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Paul Vauvrey